@startuml
sprite $tower_cell [48x48/16] {
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!define FA6_TOWER_CELL(_alias) ENTITY(rectangle,black,tower_cell,_alias,FA6 TOWER_CELL)
!define FA6_TOWER_CELL(_alias, _label) ENTITY(rectangle,black,tower_cell,_label, _alias,FA6 TOWER_CELL)
!define FA6_TOWER_CELL(_alias, _label, _shape) ENTITY(_shape,black,tower_cell,_label, _alias,FA6 TOWER_CELL)
!define FA6_TOWER_CELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,tower_cell,_label, _alias,FA6 TOWER_CELL)
skinparam folderBackgroundColor<<FA6 TOWER_CELL>> White
@enduml